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Picking up lots of different areas since the last DevLog. Getting a decent handle on Unreal Engine, especially around UI and Materials, and some of the System Structure. Below shows the beginnings of the event system, Newspaper headlines for main event,…
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First steps in Unreal Engine UI, with a sneak peek at the upcoming game UI.
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Spent the last month mainly messing about with look and feel. Not wanting to spend too much time nailing it down, but making enough progress that I’m happy I can move things in the right direction. I’m fairly pleased with the…
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Main focus this Devlog is looking at 3d modelling options – Blender just not cutting it





