DevLog 11 – Creating Dynamic Game Worlds

Picking up lots of different areas since the last DevLog. Getting a decent handle on Unreal Engine, especially around UI and Materials, and some of the System Structure.

Below shows the beginnings of the event system, Newspaper headlines for main event, and will be adding running event log bottom left.

Also continuing to play about with the amazing PCG capabilities. The below is very rough, but the ease of which I can generate areas of the game dynamically is pretty amazing.

Also some of the Industry structure is taking shape – here is an initial logging cabin with dynamic forest resource. Demand on the forest will change the shape of it longer term.

What’s Next?

Quite keen on getting the Steam page out there – a lot of the art is still very rudimentary, and the mechanics still in draft, but I’m looking to get a placeholder out so that I can start looking at Early Access/feedback as early in the game development cycle as possible.

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