Category: gamedev

  • DevLog 12 – Steam page ready!

    Delighted to say that the Steam page for Steam & Heather is now available here – https://store.steampowered.com/app/3138120/Steam__Heather?utm_source=flaghippo.uk Having to polish various aspects of the game for the teaser trailer was actually really useful. Trying to add small Niagara effect deer was particularly instructive – realised this looks like a great way to add life to…

  • DevLog 10 – UI First Look

    First steps in Unreal Engine UI, with a sneak peek at the upcoming game UI.

  • DevLog 8 – New PCG approach + Visuals

    Changing my street layout, and starting to give my game some visual character.

  • Devlog 7- Unreal Splines – Creating a Train Track

    Change of tack on this Devlog. Pausing on the PCG work, as I realised I might need a bit of strategy for PCG(Ex) generated items in terms of repeatability. I also watched this great tutorial here – https://youtu.be/F-zvyfZH9Vg?si=bQC4bHgNuDaa0fTA which gave me a bit of a pause for thought on trying to get something more natural…

  • Devlog 6- Understanding Unreal PCG – Creating a Town

    Continuing my investigations in PCG and slowly getting my town to take shape. After the last devlog, my next step was to get rid of criss-crossing streets. Due to PCGEx helpful nodes, this turned out to be not too bad – once I got my head around the Path x Path Crossings node. I fed…

  • Devlog 5- Understanding Unreal Engine PCG: Creating Dynamic Roads

    Think I’m starting to get my head round some of the PCG (and PCGEx) stuff, however it’s fair to say while I’m getting a handle on the concepts, there is still something of a gap between that and using the right nodes/executing it properly! My starting point was fairly simple. I created a Blueprint that…

  • Devlog 4 – Procedual Generation – Unreal & PCGEx baby steps

    After my progress on PCG last week, I thought I would try and mess about a bit with PCGEx, the free plugin you can get here – https://www.fab.com/listings/3f0bea1c-7406-4441-951b-8b2ca155f624 There are a couple of sets of documentation for it – a newer version currently work in progress. However, I was concerned that there was quite a…