Category: Unreal
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First steps in Unreal Engine UI, with a sneak peek at the upcoming game UI.
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Changing my street layout, and starting to give my game some visual character.
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Change of tack on this Devlog. Pausing on the PCG work, as I realised I might need a bit of strategy for PCG(Ex) generated items in terms of repeatability. I also watched this great tutorial here – https://youtu.be/F-zvyfZH9Vg?si=bQC4bHgNuDaa0fTA which gave me a bit of a pause for thought on trying to get something more natural…
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Continuing my investigations in PCG and slowly getting my town to take shape. After the last devlog, my next step was to get rid of criss-crossing streets. Due to PCGEx helpful nodes, this turned out to be not too bad – once I got my head around the Path x Path Crossings node. I fed…
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Think I’m starting to get my head round some of the PCG (and PCGEx) stuff, however it’s fair to say while I’m getting a handle on the concepts, there is still something of a gap between that and using the right nodes/executing it properly! My starting point was fairly simple. I created a Blueprint that…
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After my progress on PCG last week, I thought I would try and mess about a bit with PCGEx, the free plugin you can get here – https://www.fab.com/listings/3f0bea1c-7406-4441-951b-8b2ca155f624 There are a couple of sets of documentation for it – a newer version currently work in progress. However, I was concerned that there was quite a…