Category: Uncategorized

  • DevLog 11 – Creating Dynamic Game Worlds

    Picking up lots of different areas since the last DevLog. Getting a decent handle on Unreal Engine, especially around UI and Materials, and some of the System Structure. Below shows the beginnings of the event system, Newspaper headlines for main event, and will be adding running event log bottom left. Also continuing to play about…

  • DevLog 10 – UI First Look

    First steps in Unreal Engine UI, with a sneak peek at the upcoming game UI.

  • Spent the last month mainly messing about with look and feel. Not wanting to spend too much time nailing it down, but making enough progress that I’m happy I can move things in the right direction. I’m fairly pleased with the direction of travel. Key things I’ve learned from this – Procedural Foliage Generation –…

  • DevLog 8 – New PCG approach + Visuals

    Changing my street layout, and starting to give my game some visual character.

  • Devlog 3 – Unreal Adventures in PCG

    Unreal and PCG One of the first I noticed about Unreal Engine when I was investigating what to use for my new game was how there was a real focus on Procedural Generation. Being someone who is fairly time poor when it comes to Game Dev, and also someone who likes minimise working, this really…

  • Devlog 2 – Unreal Engine 3D modelling

    Main focus this Devlog is looking at 3d modelling options – Blender just not cutting it

  • After the release of All Fridges Are Psychotic it’s time to turn thoughts to the next FlagHippo Release. Godot worked well for All Fridges, but the next game will have some sort of 3D basis. Unsure on Unity, and some investigation around Unreal Engine and Blueprints looks like it’ll be a decent option, so investigating…

  • Initial thoughts for a game is railway-based small scale city-builder. Have got a few ideas to kick around, but most of the focus at the moment is playing around in Unreal Engine and looking at some basics around Landscapes, Splines and UI. Going to post here as I step my way through the capabilities, hopefully…